Struct bitflags::__core::time::SystemTime
[−]
[src]
pub struct SystemTime(_);1.8.0
A measurement of the system clock, useful for talking to external entities like the file system or other processes.
Distinct from the Instant
type, this time measurement is not
monotonic. This means that you can save a file to the file system, then
save another file to the file system, and the second file has a
SystemTime
measurement earlier than the second. In other words, an
operation that happens after another operation in real time may have an
earlier SystemTime
!
Consequently, comparing two SystemTime
instances to learn about the
duration between them returns a Result
instead of an infallible Duration
to indicate that this sort of time drift may happen and needs to be handled.
Although a SystemTime
cannot be directly inspected, the UNIX_EPOCH
constant is provided in this module as an anchor in time to learn
information about a SystemTime
. By calculating the duration from this
fixed point in time, a SystemTime
can be converted to a human-readable time,
or perhaps some other string representation.
Example:
use std::time::{Duration, SystemTime}; use std::thread::sleep; fn main() { let now = SystemTime::now(); // we sleep for 2 seconds sleep(Duration::new(2, 0)); match now.elapsed() { Ok(elapsed) => { // it prints '2' println!("{}", elapsed.as_secs()); } Err(e) => { // an error occured! println!("Error: {:?}", e); } } }