Struct bitflags::__core::collections::HashMap
[−]
[src]
pub struct HashMap<K, V, S = RandomState> { // some fields omitted }1.0.0
A hash map implementation which uses linear probing with Robin Hood bucket stealing.
The hashes are all keyed by the thread-local random number generator on creation by default. This means that the ordering of the keys is randomized, but makes the tables more resistant to denial-of-service attacks (Hash DoS). This behavior can be overridden with one of the constructors.
It is required that the keys implement the Eq
and Hash
traits, although
this can frequently be achieved by using #[derive(PartialEq, Eq, Hash)]
.
If you implement these yourself, it is important that the following
property holds:
k1 == k2 -> hash(k1) == hash(k2)
In other words, if two keys are equal, their hashes must be equal.
It is a logic error for a key to be modified in such a way that the key's
hash, as determined by the Hash
trait, or its equality, as determined by
the Eq
trait, changes while it is in the map. This is normally only
possible through Cell
, RefCell
, global state, I/O, or unsafe code.
Relevant papers/articles:
- Pedro Celis. "Robin Hood Hashing"
- Emmanuel Goossaert. "Robin Hood hashing"
- Emmanuel Goossaert. "Robin Hood hashing: backward shift deletion"
Examples
use std::collections::HashMap; // type inference lets us omit an explicit type signature (which // would be `HashMap<&str, &str>` in this example). let mut book_reviews = HashMap::new(); // review some books. book_reviews.insert("Adventures of Huckleberry Finn", "My favorite book."); book_reviews.insert("Grimms' Fairy Tales", "Masterpiece."); book_reviews.insert("Pride and Prejudice", "Very enjoyable."); book_reviews.insert("The Adventures of Sherlock Holmes", "Eye lyked it alot."); // check for a specific one. if !book_reviews.contains_key("Les Misérables") { println!("We've got {} reviews, but Les Misérables ain't one.", book_reviews.len()); } // oops, this review has a lot of spelling mistakes, let's delete it. book_reviews.remove("The Adventures of Sherlock Holmes"); // look up the values associated with some keys. let to_find = ["Pride and Prejudice", "Alice's Adventure in Wonderland"]; for book in &to_find { match book_reviews.get(book) { Some(review) => println!("{}: {}", book, review), None => println!("{} is unreviewed.", book) } } // iterate over everything. for (book, review) in &book_reviews { println!("{}: \"{}\"", book, review); }
HashMap
also implements an Entry API
, which allows
for more complex methods of getting, setting, updating and removing keys and
their values:
use std::collections::HashMap; // type inference lets us omit an explicit type signature (which // would be `HashMap<&str, u8>` in this example). let mut player_stats = HashMap::new(); fn random_stat_buff() -> u8 { // could actually return some random value here - let's just return // some fixed value for now 42 } // insert a key only if it doesn't already exist player_stats.entry("health").or_insert(100); // insert a key using a function that provides a new value only if it // doesn't already exist player_stats.entry("defence").or_insert_with(random_stat_buff); // update a key, guarding against the key possibly not being set let stat = player_stats.entry("attack").or_insert(100); *stat += random_stat_buff();
The easiest way to use HashMap
with a custom type as key is to derive Eq
and Hash
.
We must also derive PartialEq
.
use std::collections::HashMap; #[derive(Hash, Eq, PartialEq, Debug)] struct Viking { name: String, country: String, } impl Viking { /// Create a new Viking. fn new(name: &str, country: &str) -> Viking { Viking { name: name.to_string(), country: country.to_string() } } } // Use a HashMap to store the vikings' health points. let mut vikings = HashMap::new(); vikings.insert(Viking::new("Einar", "Norway"), 25); vikings.insert(Viking::new("Olaf", "Denmark"), 24); vikings.insert(Viking::new("Harald", "Iceland"), 12); // Use derived implementation to print the status of the vikings. for (viking, health) in &vikings { println!("{:?} has {} hp", viking, health); }